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Until the advent of the [[Contact War]], magical girls and Incubators concealed themselves from the attention of the world as a whole, operating without the knowledge of official authorities or society. Great effort was expended in maintaining this masquerade, for reasons that are unclear. Only when the Mahou Shoujo Youkai (MSY) ordered a counterattack against the [[Cephalopods]] at the [[Battle of Epsilon Eridani]] was the masquerade abandoned.
 
Until the advent of the [[Contact War]], magical girls and Incubators concealed themselves from the attention of the world as a whole, operating without the knowledge of official authorities or society. Great effort was expended in maintaining this masquerade, for reasons that are unclear. Only when the Mahou Shoujo Youkai (MSY) ordered a counterattack against the [[Cephalopods]] at the [[Battle of Epsilon Eridani]] was the masquerade abandoned.
  
Until the early twenty-first century, the vast majority of magical girls were short-lived despite their clinical immortality, succumbing early in their lives to death in combat or soul gem exhaustion. Nearly all magical girls were self-organized into close knit [[Magical Girl Team|teams]] which hunted demons together, usually staking out a claim to a physical territory and defending it from other teams. Generally, interactions between teams were anarchistic, with little in the way higher level social organization or mores. Notable exceptions include the first [[Système Magique Cordial]], numerous despotic cities with teams subservient to a one or a couple of powerful teams, and a few [[Neutral Zones]] which operated as economic and trading centers.
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Until the early twenty-first century, the vast majority of magical girls were short-lived despite their clinical immortality, succumbing early in their lives to death in combat or soul gem exhaustion. Nearly all magical girls were self-organized into close knit [[Magical Girl Team|teams]] which hunted demons together, usually staking out a claim to a physical territory and defending it from other teams. Generally, interactions between teams were anarchistic, with little in the way higher level social organization or mores. Notable exceptions include the first [[System Magique Cordial]], numerous despotic cities with teams subservient to a one or a couple of powerful teams, and a few [[Neutral Zones]] which operated as economic and trading centers.
  
 
The mid twenty-first century saw the rise of the MSY, a powerful magical girl shadow government whose reorganization of demon hunting and extensive corporate operations ensured both grief cube and financial stability to its citizens for the first time. Life expectancy soared, and increased leisure time enabled the majority of magical girls to withdraw from full-time demon hunting, focusing on other interests and pursuits. After a century of competition with rival organizations, the MSY came to encompass all living magical girls, with the official endorsement of the Incubators.
 
The mid twenty-first century saw the rise of the MSY, a powerful magical girl shadow government whose reorganization of demon hunting and extensive corporate operations ensured both grief cube and financial stability to its citizens for the first time. Life expectancy soared, and increased leisure time enabled the majority of magical girls to withdraw from full-time demon hunting, focusing on other interests and pursuits. After a century of competition with rival organizations, the MSY came to encompass all living magical girls, with the official endorsement of the Incubators.
  
 
[[Category:Under Construction]]
 
[[Category:Under Construction]]

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