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	<id>http://tts.determinismsucks.net/w/index.php?action=history&amp;feed=atom&amp;title=Blink_Bombardment_Cannon</id>
	<title>Blink Bombardment Cannon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://tts.determinismsucks.net/w/index.php?action=history&amp;feed=atom&amp;title=Blink_Bombardment_Cannon"/>
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	<updated>2026-04-19T02:07:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://tts.determinismsucks.net/w/index.php?title=Blink_Bombardment_Cannon&amp;diff=991&amp;oldid=prev</id>
		<title>Julian Bradshaw at 03:59, 25 February 2017</title>
		<link rel="alternate" type="text/html" href="http://tts.determinismsucks.net/w/index.php?title=Blink_Bombardment_Cannon&amp;diff=991&amp;oldid=prev"/>
		<updated>2017-02-25T03:59:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:59, 24 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|Blink cannon discharge, partially mitigated, Zhukov thought. Forcefield absorption: 35%. Forcefield energy reserves: −9.3% to 90.7% of combat capacity; status: stable. Sector 26‒G: lost. 26‒H: major damage. 25‒G: major damage. 26‒F: minor damage. 27‐G: minor damage. Power generation reduced by 5% to 95% of combat level. Estimated personnel losses: 550±15.|{{ch|25}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Blink cannon discharge, partially mitigated,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;Zhukov thought. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Forcefield absorption: 35%. Forcefield energy reserves: −9.3% to 90.7% of combat capacity; status: stable. Sector 26‒G: lost. 26‒H: major damage. 25‒G: major damage. 26‒F: minor damage. 27‐G: minor damage. Power generation reduced by 5% to 95% of combat level. Estimated personnel losses: 550±15.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;|{{ch|25}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weapon from which [[Blink Cannon|Blink Cannons]] get their name. Capable of teleporting &amp;quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide drones, and FTL missiles into the gut of the Human fleet&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weapon from which [[Blink Cannon|Blink Cannons]] get their name. Capable of teleporting &amp;quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide drones, and FTL missiles into the gut of the Human fleet&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Julian Bradshaw</name></author>
	</entry>
	<entry>
		<id>http://tts.determinismsucks.net/w/index.php?title=Blink_Bombardment_Cannon&amp;diff=990&amp;oldid=prev</id>
		<title>Julian Bradshaw at 03:58, 25 February 2017</title>
		<link rel="alternate" type="text/html" href="http://tts.determinismsucks.net/w/index.php?title=Blink_Bombardment_Cannon&amp;diff=990&amp;oldid=prev"/>
		<updated>2017-02-25T03:58:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:58, 24 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{quote|Blink cannon discharge, partially mitigated, Zhukov thought. Forcefield absorption: 35%. Forcefield energy reserves: −9.3% to 90.7% of combat capacity; status: stable. Sector 26‒G: lost. 26‒H: major damage. 25‒G: major damage. 26‒F: minor damage. 27‐G: minor damage. Power generation reduced by 5% to 95% of combat level. Estimated personnel losses: 550±15.|{{ch|25}}}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weapon from which [[Blink Cannon|Blink Cannons]] get their name. Capable of teleporting &amp;quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide drones, and FTL missiles into the gut of the Human fleet&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weapon from which [[Blink Cannon|Blink Cannons]] get their name. Capable of teleporting &amp;quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide drones, and FTL missiles into the gut of the Human fleet&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Julian Bradshaw</name></author>
	</entry>
	<entry>
		<id>http://tts.determinismsucks.net/w/index.php?title=Blink_Bombardment_Cannon&amp;diff=989&amp;oldid=prev</id>
		<title>Julian Bradshaw: Created page with &quot;The weapon from which Blink Cannons get their name. Capable of teleporting &quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide d...&quot;</title>
		<link rel="alternate" type="text/html" href="http://tts.determinismsucks.net/w/index.php?title=Blink_Bombardment_Cannon&amp;diff=989&amp;oldid=prev"/>
		<updated>2017-02-25T03:57:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The weapon from which &lt;a href=&quot;/wiki/Blink_Cannon&quot; title=&quot;Blink Cannon&quot;&gt;Blink Cannons&lt;/a&gt; get their name. Capable of teleporting &amp;quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide d...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The weapon from which [[Blink Cannon|Blink Cannons]] get their name. Capable of teleporting &amp;quot;heavy—often nuclear and antimatter—explosives, hard radiation bombs, suicide drones, and FTL missiles into the gut of the Human fleet&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Julian Bradshaw</name></author>
	</entry>
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